
Improved unique and set item drop chance.10% overall gain in enemies spawning areas.Increased Fauztinville-only rune drop chances (Taha/Ghal/Qor).25% overall gain in enemies spawning areas.Enlarged a few sections and added a few passages.Re-added town portal delay but at 1 second instead of 3 seconds.Added a button in the inventory to automatically collect all items that could go into containers (AC, runes, shrines, etc).All items can now be unsocketed, as long as they aren't runewords, which means socket fillers can be recovered in case rune order goes wrong.
#DIABLO 2 MEDIAN XL ULTIMATIVE DIFFICULTIES PATCH#
WARNING: unsocket your relics before patch is live or the game will eat them!

This is the foundation of the Relic Rework.

This translates to more experience during group play compared to before, as experience is no longer divided.Now, players will always get 100% experience from nearby monster kills, regardless of how many other players there are in the game, nearby, or who got the kill (in vanilla, the killing blow got a higher share of the exp%).For example, at two players, a monster had extra 50% exp, but then the total amount was divided between the players In previous patch (and in vanilla), experience from a killed monster is divided among players in the same area.Reworked how experience is divided among players:.Added in-game ping to the automap game information (toggle via Preferences -> Interface Settings).

